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It adds new recipes for food and chems using ingredients only found in FO3.It allows the Pitt ammo press to actually make any type of ballistic ammo.It adds and expands the crafting system from FNV to "FO3".It adds new harvesteables to FO3 side of TTW, like pickable Brain Fungus and pickable Glowing Fungus (which FO4 seems to have copied from TTW), Mutfruit vines and Trees (where you can harvest Mutfruit and Crunchy Mutfruit) and potato plants, carrot plants and fruit trees (apples and pears) in Oasis.It integrates both games content into perks when necessary (Shotgun Surgeon, Cowboy, Laser Commando, In Shining Armor, Fight the Power!, Sneering Imperialist, Tribal Wisdom, and more).
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NEXUS MODS FALLOUT NEW VEGAS MORE STIMS MOD
Allows modders to use a improved GECK to mod "FO3", thanks to the GECK Extender.Allows modders to use the increased capabilities of NVSE and plugins like JIPLN (JIP is a TTW team member) to make mods for "FO3".It allows modders to use resources of both games to make their mods.TTW is the future for FNV/FO3 players and mod makers: Those problems you mention are problems any total conversion has.Īlso it is possible to convert FO3 mods for TTW, there are plenty already converted. There's a reason nearly all the suggested mods are UI mods or mods that don't really touch any forms at all: Īnd the best part is, TTW regularly breaks compatibility for mods themselves so why even fucking bother porting a mod: Ĭlick to expand.TTW is a total conversion of FNV.
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NEXUS MODS FALLOUT NEW VEGAS MORE STIMS MANUAL
Note that approximately zero FO3 mods would work without the manual labor of porting them because all the referenced forms need to be updated due to how TTW is designed(it's essentially a DLC for NV.) The entire thing is pants on head retarded, I applaud their autism but they should have applied it somewhere else. Not to mention how buggy both games are and now TTW has to juggle two unofficial patches that they have to manually maintain themselves. Click to expand.Because those mods wereĪ) not designed with fallout 3 base files in mind therefore probably stomping all over any forms they use and causing massive load order issues that would have to meticulously be fixed by hand with a patchī) not designed with fallout 3 in mind at all and likely don't affect it at all/break random things